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Car Online Games - joy rides guaranteed

Tuesday, June 12th, 2007

Car_Online_Games

One can play car online games on the computer and enjoy the joy ride as and when they want to! If a person is interested in cars, speed, competition and wants to achieve his or her goals within a specific time frame, the car online games would be the games that he or she could go for. He of she can then visit the Internet, select a car online game of his or her choice, and enjoy all the thrills that these games have to offer.

With car online games, gamers can choose to simply drive through different landscapes, race in competitions or compete with other online users. They can also enter virtual races and take part in all sorts of rallies. Certain car online games are strategic in nature, where in players have to decide on the course of action that they need to follow. And the best part is that most of these car online games are free and users can download and enjoy the games as and when they want to!

Car online games range of games that have very simplistic designs to the ones which are designed keeping in mind the avid gamers. In many of these games, the design is so good that you would believe that you are inside these games. Gamers can invite their friends to play along with them. More often than not, users become friendly with the people competing with them online.

So, what are you waiting for? Go online, select a game that caters to your interests and spend a few hours of pure thrill and entertainment!

Xbox 360 Racing Games - fun unlimited

Tuesday, June 12th, 2007

Xbox_360_Racing_Games

Xbox 360 racing games are basically racing games with added options available such as car customization and thrilling police chases. Need for Speed, NASCAR, Grand Theft Auto or Forza Motorsport and Simpsons Hit & Run are some of the more popular Xbox 360 Racing Games that are currently available in the market. Each of these games are unique in their own way and a person can select any one depending on their personal choices and preferences.

However, one factor that is common in all the Xbox 360 racing games is the option of unlimited fun that all these games have to offer. Speed, thrill, easy maneuverability - the Xbox 360 Racing games offer all these to the players and consequently they are proving to be popular among gaming enthusiasts the world over. In these games, players could ride boats, airplanes, helicopters or trucks and that too at very high speeds.

Xbox 360 racing games offer a world of fun and entertainment to the people playing the same. For instance, a funny Xbox racing game is the Simpsons Hit & Run, wherein players can hop onto different cars and go for a spin in the city. Another Xbox 360 racing game with an unique feature to its credit is the NASCAR 2006. In the 2006 edition of this game, which is called Total Team Control, players can change their teammates until they find the most suitable team.

The rising popularity of Motorcycle Racing Games

Tuesday, June 12th, 2007

Motorcycle_Racing_Games

We live a fast life. Everywhere we look, people are on the move to get things done, to accomplish their dreams and to make the most of the time that they have at their disposal . In this fast paced life, the popularity of Motorcycle racing games should not come as any surprise to anyone. The Motorcycle racing games are akin to riding real motor bikes with pit stops and goals. Players have to complete the different laps in one level to go the next level. The level of difficulty increases and the players have to give all that they have in order to conquer the different levels. A person playing the game can also play against the previous high scores to improve his or her own performance.

The motorcycle racing games such as Daredevil and Motor Bike game are popular among kids as well. Young gaming enthusiasts love to take on the challenges that these games have to offer.

Motorcycle racing games have a long history. In 1991, one of the first motorcycle racing games was created by Electronic Arts. The game was called Road Rash and involved illegal street motorcycle races. Combat and motorcycle racing were combined to give the players an “out-of-the-world” experience. The players received some amount of money for every victory that they accomplished; they could then use the same to buy a new motorcycle, upgrade their old motorcycles or for paying police fines, when they were arrested. Some other popular motorcycle racing games include Motor Bike Game, Daredevil, Test Drive Unlimited, Grand Theft Auto or MX vs. ATV Unleashed.

Truck Car Games - For the racing enthusiasts!

Tuesday, June 12th, 2007

Truck_Car_Games

Formula 1 racing games, rally racing games, dirt bike racing games and truck racing games appeal to car racing enthusiasts the world over. These racing games are one of the more realistic ways in which they can experience the thrill of the ‘racing tracks’ without actually having to deal with the risks associated with the same. The players are fascinated with the awesome scenery, the great-looking cars and the unexpected changes in the racing terrain.

Truck car games are one of this kind of racing games, in which players have to accomplish several tasks to get to the end of the game. Some very interesting truck car games are Monster Trucks, Monster Trucks 2 or Monster Trucks Unleashed. Usually there are five levels in many of these games and the gamer goes from one level to the next as he   conquers the obstacles that each level has to offer.

During the course of the game, a player needs to

*         race

*         jump over cars and buses, or maybe

*         reach his or her destination within a given span of time.

These truck car games gives the players a sense of supremacy as they deal successfully with the different obstacles that are present in the road. The three-dimensional truck car games gives the players a sense of driving a real truck.

The truck car games, more often than not, come with tutorials that enable a player to understand the methods of playing the same. A proper understanding of the same would enable a person to deal with the different obstacles that he or she is expected to encounter while playing these games.

There are several levels to these truck car games and the last stage is for champions only. It take quite a lot of skill and adroitness to get to the last leg of these truck car games. Once a player successfully completes the last level of these games, his or her name could feature in the hall of fame, which in itself is quite an accomplishment.

A grand and exciting tour of Egypt

Monday, June 11th, 2007

Walklikeofegyptian

The minigames are standard for DS, but are never less than amusing, with tasks as diverse as dragging a turtle up a treacherous cliff, blowing into the mic to guide a mouse to cheese and a nifty Powerstone-like scramble for coins. Progression doesn’t require you to beat the games 100%, meaning none need overstay their welcome, but many will frustrate you on the way, either by overestimating the capacity of the human brain or the accuracy of the touch screen.

Success in these games earns playing cards, used for a game called PopUp Duel which is sadly less than captivating. Although as in all guess games, there’s some benefit in making decisions based on probability, there’s no escaping that this is a four-pronged game of Paper, Scissors, Rock.

But if, like us, you’re the kind of doughy-brained loon that would stick footage of their newborn Final Fantasy XI chocobos on to YouTube, then you should import. Because from the moment the title screen follows the stylus around with its massive eyes, this game is frighteningly adorable.

Circus Empire

Friday, June 8th, 2007

circus-empire 1pstart

In the very crowded field of computer simulation games, it’s hard for any one game to be very different from any other. Every interesting profession has been covered, from theme parks to hospitals to fast food. Circus Empire is a simulation based on running a successful circus business, with the emphasis on creating circus shows. While Circus Empire doesn’t offer anything really new to the simulation genre, it does present a good economic simulation with the fun exercise of putting on a circus act, complete with clowns. It’s easy to pick up and play, and kids will enjoy it. This final release appears to be the same as the preview version, and so this review is mostly a revisit of the information in the preview.When beginning the game, players can choose to either play a campaign mode or a sandbox mode. The campaign starts with a tutorial mode, which is narrated by a friendly dog. This tutorial is one of the better ones I’ve seen and it does an excellent job of leading players through the game mechanics. Kids should be able to easily learn the game mechanics playing the tutorial. Once the tutorial is finished, it’s off to harder and more complex tasks.

The main goal of Circus Empire is to build entertaining shows that the audience will love. Each day, players will assign new tasks to their performers and other employees. These tasks center mainly on learning new tricks. Once new tricks are mastered, the performers can use them in their acts onstage. If the acts are performed correctly, the audience will enjoy them and the show will get good ratings. Success in turn advances the game in terms of items and tricks that can be added to the menus.

The game is played in two distinct visual modes. Players can view the game map from an overhead view, or can choose to have the manager walk around. This up-close mode was actually pretty strange in that the character would walk sideways if the camera wasn’t turned in the same direction. The menus that pop up for certain areas won’t be accessible unless the camera has the character pointed straight toward the building. Also, the movement was awkward because the keyboard is used for walking and the mouse is used to turn the camera viewpoint. For the purpose of managing the circus, we found the overhead view to work the best.

Circus Empire is a basic simulation on the lines of Zoo Tycoon or Rollercoaster Tycoon, but on a much smaller scale. This means there is less to do, but it also means it’s easier to play. For people looking for a few hours of easy entertainment that doesn’t require a lot of thinking, this is a good choice, especially for families with kids.

City Of Heroes Issue 9

Friday, June 8th, 2007

City of Heroes 1PStartIssue 9: Breakthrough is the 9th free expansion for the City of Heroes and City of Villains games.The expansion adds a lot to both sides of the game - the most interesting parts being the Invention System, which for the first time allows both Heroes and Villains to create new enhancements, powers, gadgets, and even costume pieces, offering several new character customisation options - don’t like your costume? Now’s your chance to fix it!Now that recipes and invention are implemented, characters need somewhere to trade their wares. Heroes can sell their items at ‘Wentworth’s Fine Consignments’ auction houses - which are appearing all around Paragon City. You wouldn’t spot a Villain at such an establishment though - they prefer to find some of the ‘black market’ trucks in Rogue Isles to fence their gear.

It isn’t all crafting and trading in this expansion though - there are new Task Force encounters for groups of up to eight high level heroes to take part in. The task force encounters are very challenging, but offer some very rare and valuable rewards for those who are successful. There is also a new end-game raid for each side. Villains get an encounter with the Hamidon, and there is a new challenge for Heroes too, as they are tasked with taking the Hamidon down, and defeating one of the greatest threats to the city.

Phantasy Star Universe: A Second Look

Monday, March 5th, 2007

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When PSU first hit the shelves over a year ago, I was very hesitant to go out and purchase the game and ultimately did not. I was a regular on PSO on the Game Cube and the Xbox 360. This time around, I just did not like what I heard about the new game. The fact that you have a separate character offline and online annoyed me and the $10 per month didn’t seem like much of a bargain. My days of PSO on the Xbox ended right around the beginning of 2006 when I finally got tired of paying for a Hunter’s License when they were not making any quality updates for the game and hackers were running wild with everything. Cheaters tend to find ways to ruin games for everyone else and they were honestly the death of Phantasy Star Online.

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Review: Lost Planet

Tuesday, January 16th, 2007

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Pros: Challenging, epic boss battles; non-stop action; Graphics are amazing; addictive multiplayer action will keep you coming back for more once your done with the single-player

Cons: Single-player can be completed in about 7 or 8 hours; some boss battles really require a lot of strategy and a lot of trial/error

Story: Lost Planet is Capcom’s latest sub-zero weather inspired third-person shooter for the Xbox 360. The game starts off on a remote planet known as E.D.N. III which the humans are attempting to colonize. At first, the colonization goes according to plan, but then the humans run into a problem. Mainly the huge bug-like alien creatures known as the Akrid. The humans battled the Akrid, and in battling the Akrid, the humans realized the insects had a substance in them that can be used as a thermal energy source, which in turn can be used as a source of heat and energy.

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Review: The Legend of Zelda: Twilight Princess

Friday, December 8th, 2006

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Pros: Puzzles in the game will always keep you on your toes; The story line is interesting and sucks you right in; the integration with the Wii-mote is spot on

Cons: The graphics are not up to par with 360 or PS3 games, but that’s not really fair to fault the game solely on it’s looks.

The moment you pop in your copy of The Legend Of Zelda: Twilight Princess, you really are unaware that your life will be transformed. When you begin to play the game, you really don’t know the magnitude of this game. There is just so much to do and each and every moment spent with Zelda will be one of the most memorable in gaming history.

The Legend of Zelda: Twilight Princess starts off like any other Zelda game. You start off as a regular farm boy in a small village going by your daily routines which includes helping the townsfolk with their problem, herding goats into their pens, and riding your house from place to place. But all of a sudden, a problem arises. And that’s where the real fun begins.

The story goes like this: A darkness is taking over the world, which is called the Twilight Realm. Now, the Twilight Realm is an alternate reality (similar to that of the alternate world in A Link To The Past) and it’s your job to find out why this is happening and how to put a stop to it. When you are sucked into the alternate reality, you are transformed into a blue-eyed wolf. You are caprtured and then imprisoned in a dungeon. That’s where a friendly little creature named “Midna” comes in. Midna rescues you and you both venture off to right all of the wrongs in the land.

I’ll first mention my only “problem” with this game is it’s graphics. Now, the Wii isn’t know for it’s awesome graphics, it’s more of a “gameplay” machine. So it really isn’t fair for me to complain about the graphics, but there are sometimes in a forest area where some of the textures just look horrific. If you purchase the component cables, the graphics look a little bit sharper, but the overall quality does not improve as much as I would have liked. But that is my only real “problem” with this game. And the reason why I put “problem” in quotes is because this little thing really should not deter anyone from purchasing this game. The game will look beautiful to you if you never played an Xbox 360 or PS3.

Now, onto the rest of the review which will be just full of praise!

The music in the game is amazing and really helps bring you into the game more. There are times where you are fighting in the Twilight Realm and you are being attacked, the music that takes over is very strange and glitchy, and it’s meant to be that way since the Twilight Realm itself isn’t very safe looking.

foto_f95467.jpg

The puzzles in the game are also a real head-scratcher. There are times where you can be sitting there staring at a room and you’d have no idea what to do. Midna offers advice at times, but there are somethings she will not help you with. As you continue your adventure, you will pick up a multitude of items that will help you in certain situations. These items range from the generic Bow & Arrow, a Lantern for seeing in dark rooms and lighting things ablaze, or even a Ball & Chain used to crush enemies or objects.

Another thing you need to know is the land of Hyrule is immense! You are given a horse early on in the game, but if you attempt to ride your way from point A to point B, your going to be riding for a good 10 minutes. Thankfully, later on in the game you are introduced to a “warp” feature that can be used to warp yourself from any pre-determined locations.

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The controls in Zelda are very intuitive and work very well with the Wii-mote. The top directional pad serves as a way to communicate with Midna, while the other three directions are used as a quick way of getting to certain items that you have stored. The A-button does most of the interacting (pulling levers, conversing with characters, etc.), while the B button is to use the item in hand. To perform an attack, you would just simply swing the wii-mote and you begin to swing your sword. And to perform link’s signature spin attack, all you need to do is shake the nunchuck. One thing that I can’t help but do is unsheathe my sword in a cool way. Let’s say I see an enemy in the distance, I’m always a sucker for the exaggerated unsheathing of my sword as if I’m a warrior running into battle. It just makes me enjoy the game that much more. The “-” button shows you your current inventory, while the “+” button shows link’s status. This window allows you to change swords, shields, even your clothing if you need a certain garment to perform a certain task. The 1 button allows you to pull up the world map and allows you to focus in on the map to see key landmarks, select different warps you can access, or simply just find out where the hell your going! Other controls you should know about are the Z and C button on the nunchuck attachment. The Z button is used to focus on an enemy or character, and the C button is used to give a first-person view.

Conclusion:

If you have ever played a Zelda game, then you probably own this game already. If you know of someone who has a Wii and not this game, it would be the perfect Christmas present. There should be no reason why anyone should own a Wii and not The Legend of Zelda: Twilight Princess. I HIGHLY recommend it!

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Splinter Cell: Double Agent Review - Xbox 360

Saturday, November 4th, 2006

Splinter Cell: Double Agent is Sam Fisher’s latest adventure in espionage on the Xbox 360.

Pros:
-Great story which differs depending on how you play
-Graphics are next-gen
-Use of double agent feature brings a deeper gameplay experience

Cons:
-Alot of research is required to understand what needs to be done in missions

Single-Player:

The game starts off with Sam Fisher deep in a mission, when at the end of the mission, you find out Sam’s daughter has been killed. Sam is so distraught with his daughter’s death that he accepts the most dangerous mission since he has nothing left to lose. His mission is to infiltrate the JBA (John Brown’s Army) which is a terrorist group bent on overthrowing the corrupt government and find out what their plans are.

There is only one way to properly describe the visuals in this game: jaw dropping. From the the cold arctic Iceland, to hanging from the side of a building while fireworks blast off in the distance in China, Splinter Cell: Double Agent will drop your jaw, no matter what you are doing.

Gameplay is very intuitive. Whenever you get close to something you can interact with, whether it be a light switch or if you sneak behind a guard and your getting ready to grab him, a little box will come up on the bottom of the screen describing what will be done. Press A and the action will be chosen. Another nice touch is a little light that’s located on your back shoulder that will let you know if you are well hidden (green), visible (yellow), or if you have been found (red). It really helps when your deep under cover to find out if you are hidden or visible.

One part of this game that always keeps you on your toes is the “Double Agent” meters. Basically they are little meters that can either fill up or empty depending on what you do. The point of the meters is you can’t let them empty out, or else you will automatically fail your mission. This adds depth to the gameplay since you are always thinking twice on what the right decision should be.

My one only problem with the single player game is that you have to do alot of research to know what your objective is, where it’s located, and how to properly perform without causing too much chaos. This is good and bad. Good because it requires you to use alot of thought on how to properly execute. Bad because casual gamers who are used having everything given to them on a silver platter will be turned off by it. For those casual gamers, I recommend that you try your best to sit down and play this game, because once you get the hang of how to play, it will be a great experience.

Multiplayer:

The multiplayer has almost the same play mechanics as the single-player, but it has a couple of rules that you need to know. Thankfully, in the multi-player screen, there is a “Help” area that you can access and learn the rules, buttons, and it even gives you tips in a video tutorial form. Very helpful since I really never got too in-depth with Splinter Cell’s past games.

In the multiplayer, you play as either the Spy or Epsilon force. The two gameplays vary. As a spy, your job is to infiltrate the area where the secure computers are located (you are able to see where they are in your mini-map on the top-left part of the screen), once you safely get to the area, your job is to download the secure files from the computer. When you do that, an alert goes out to the Epsilon forces that tells them which computer is being attacked. Should you encounter an Epsilon force, you can do one of three things. You can either hide and hope that they don’t find you, run away and attack another computer that isn’t being guarded, or, you can either knock them out by jumping on them, or get behind them, trash-talk a little, and then snap their neck. Once you have a complete file, then it’s a race back to the extraction point. One thing you must know as a spy is that if you make any fast movements (i.e. running, jumping from place to place) the Epsilon forces can pick that up in their HUDs and track you down, so I find it better to take it easy and creep my way back to the extraction point.

As an Epsilon force, your job is simple. Kill the spies and stop them at all costs from extracting the files from the computers. You are equipped with an assault rifle with an added grenade launcher, and you can also deploy a remote-controlled drone to find spies in places you normally couldn’t go. The drones have an added “Self-Destruct” button so if you happen to find any spies, you can erradicate them immediately. Another feature that helps is an ability to hook onto railings to get to the lower level via a rope. It really helps since overall, compared to the Spies the Epsilon forces aren’t as nimble and quick. But that’s what makes things more interesting since they are so powerful in their offensive attacks.

Conclusion:

I would say that if you are an Xbox 360 owner, you probably have this game already. BUT, if you are one of the few who don’t own it, I would HIGHLY recommend this game since it has great visuals, great gameplay, great story, great multiplayer…all in all, it’s just a great game.

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Final Fantasy XII Review

Monday, October 30th, 2006

Final Fantasy XII is the last installment of the Final Fantasy series on the Playstation 2, and boy did it go out with a bang!

In Final Fantasy XII you play as Vaan, a would-be sky pirate who’s brother was killed during Archadian invasion, and who now hates Archadia because of it. So Vaan decides to break into the palace and steal a sacred artifact in order to get revenge, but he gets more than he bargained for. Vaan eventually meets Balthier and Fran during the break-in, who join your party after the conflict.

The first thing you’ll notice about Final Fantasy XII is it’s graphics. I was blown away by the beauty of the landscape, the size of the kingdoms, the details of the characters, everything just looked superb. I have no idea how Square Enix got away with these graphics on the Playstation 2, but I applaud them for being able to pull it off. And this is considering that I played the game on a Standard Definition TV set. I could only imagine what it would look like on an HDTV.

http://ps2media.gamespy.com/ps2/image/article/666/666093/final-fantasy-xii-20051111103839611.jpg

Another thing you’ll notice when playing the game is the battle system. Square Enix totally revamped the battle system to make it more action-based. When you are on the battlefield, you will be able to run around and get attack any of the enemies in the area. When you bring up the battle commands, it has the feeling of the old Final Fantasy games with it’s typical “Fight”, “Magicka & Teckniks”, “Item” commands. When you issue a command, whether it be a Fight or Magick attack, you will notice that when you highlight an enemy, a blue line will point out the enemy you wish to attack. The same goes for the other characters in your party. When issuing a heal or buff to anyone in your party, a green line will point to the character you want to heal or buff. And that goes for the same with enemies, you will be able to see who they are targeting by a red line that will point to their target.

http://www.gon.se/media/Final_Fantasy_XII_ps2/Final_Fantasy_XII_ps2_i_8.jpg

One thing that most critics are saying yay-or-nay about is the Gambit system. I’ll try to explain the Gambit system as best as I can. It can best be described as a “If-Then” process. Let’s say you set up a Gambit with one of the supporting characters heal anyone who’s HP goes below 50%, whenever that happens, the supporting character will automatically put a heal command in their queue. Once their current command is complete, then they will begin charging the heal. And viola! The Gambit system can be set to a multitude of things, like setting it to work to attack an enemy who has attacked a specific character with a specific type of attack (Melee or Magick), heal or revive a character, etc.

Conclusion

All in all this is a great game for any fan of Final Fantasy. There are a couple of things you need to get used to like the new battle system, upgrading your character, or the Gambits, but once you get used to it, you’ll relize that it’s another great addition to the Final Fantasy franchise.

[Edit: Added some pics to spice up the review]

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