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Street Fighter IV - Scans, Characters, and More

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Hadoooooooken

Famitsu.com has posted up the screenshots from their own magazine (here and here, if you receive a 404 error, click on your address bar and hit enter). For those who don’t read Japanese (me!), a Shoryuken.com forum member has posted a pretty decent translation of an interview with producer Yoshinori Ono. Keep on reading for the highlights from that interview:


Crimson Viper

  • Life bar is three gauges -
    Life, “Super” or “Ultra” combo, and a “Saving attack” feature. To quote Ono directly to help you better understand these modes, here is what he said: “The “saving system” is NOT intended to be a “one hit, match over” type of deal. Its intended to be different from SF3’s blocking system, a new “spice” that will be entirely unique to the SF4 experience. Regarding “Ultra Combos,” all I will say that it will be a fireworks display larger than super combos themselves. (laughs to himself)
  • Crimson Viper (new character, as seen to the right) was put in to “..ruffle up everyone thoroughly, so I plan on allowing her to be playable from the initial release of the game.
  • Original characters (SFII) playable from the start.
  • If you still cannot pull up the screens via Famitsu.com, check below for scans from the magazine. I am excited about this title based on the original 8 being included (SFIII was disappointing to me when it had come out). So far the newest screens are keeping me satisfied, however I keep hearing many complaints about this 2D/3D art style the game is using as well as the new character that looks like a SNK reject (I can semi-agree with that).

    84331_1.jpg84331_2.jpg84331_3.jpg84331_4.jpg

    [Translation via The Street Fighter Blog]

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