Achievements sell games?
Tuesday, October 16th, 2007

EEDAR, Electronic Entertainment Design and Research, has just released a new study that finds that Achievements may be linked to better review scores. Yes, you read that right. The more achievements a game has, the higher the average score tends to be. …it’s a very slow news day.
According to the study, games with more achievements generate both higher review scores and higher revenue sales, and games with online Achievements generate up to 50% more cold, hard cash than games that do not. Games with hidden achievements, however, do more poorly than games where all achievements are viewable from the start.
This is an interesting find, but slightly flawed: I would make the case that games with more achievemtns are indicitave of developers who have truly taken the Xbox 360 concept to heart. Also, I would argue that a game with unique and intricate achievements is a sign that the developer has spent an equal amount of time fine-tuning the game.
Read the full Press Release after the break.


Step up? First is what I guess going to be another change in the character of Joanna, saying she is darker than usual and “the entire game has tints of grey surrounding all the character.” What that means exactly, I am not sure, but just thinking back of the N64 Joanna vs the Perfect Dark Zero incarnation, there was a definite change from a female lead character I could take serious to then the almost “please younger audience take notice of me!!!” chick with guns (still not as bad as Lara Croft though).










